Oct 11, 2010, 11:11 PM // 23:11
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#2
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Academy Page
Join Date: May 2010
Profession: W/
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yep yep yep
/ducky
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Oct 11, 2010, 11:14 PM // 23:14
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#3
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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TA required you to organize teams and builds, offering crap rewards and gameplay as recompense, and was nearly dead. Codex makes the team/organizing part vastly more difficult with nonstandard builds, and is thus even more dead. The real issue is that putting together codex teams takes too much time and effort for no reward, changing the game objectives will not fix this.
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Oct 11, 2010, 11:29 PM // 23:29
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#4
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Frost Gate Guardian
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So how would it work? Would the forms (costumes) rotate the same way the codex does?
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Oct 11, 2010, 11:38 PM // 23:38
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#5
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Wilds Pathfinder
Join Date: Sep 2006
Location: Pie-land
Guild: Warlords Of The Underworld [WoTU]
Profession: Mo/
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Higher rewards for higher brain functions, simple as. Costume brawl hands you a build per profession and expects you to play AB style gameplay. That's all fine because all the builds are slow/crap/very good at certain things and none are OP (except Hidden caltrops before nerf lol). Plus there really is no thought put into learning how to syngergise/utilise 8 skills.
Shame that even codex play shows that 4v4 can be woeful and broken at times. I'd rather not explain why because people will think I'm a pessimist with a huge chip on his shoulder.
I loved TA because of how easily you can create a "ballanced" 4v4 build and enjoy the gameplay. And then bla bla ruined it and bla is now history. But alas, I think CA would reward me for creating well thought out builds... The problem is, if you're going to provide a codex with pros and cons and with ballanced skills.... Ballance the skills!
Why make a codex with loads of anti-melee hexes, strong melee chains but no decent hex removals and only disrupting accuracy and maybe 1 mesmer rupt? What do you THINK people are going to run?
Oh well.
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Oct 11, 2010, 11:55 PM // 23:55
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#6
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Forge Runner
Join Date: Apr 2008
Location: Texas
Guild: Reign of Judgment [RoJ]
Profession: Me/
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Hellz to tha yes.
I would play a Costume Brawl/Codex arena every day. Codex just sucks. Although, I do have to admit, it is fun to sync guild teams to play tournaments against each other.
The last time we did it, we synced probably over 100 times in a row.
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Oct 12, 2010, 12:21 AM // 00:21
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#7
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Lion's Arch Merchant
Join Date: Dec 2008
Location: Poland
Guild: The Autonomy [火火火]
Profession: Mo/A
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Quote:
Originally Posted by Karate Jesus
Hellz to tha yes.
I would play a Costume Brawl/Codex arena every day. Codex just sucks. Although, I do have to admit, it is fun to sync guild teams to play tournaments against each other.
The last time we did it, we synced probably over 100 times in a row.
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100% truth.
Costume Brawl has so much potential. It's a shame that we have access to this awesome mode only one time in a year for a short period of time!
Codex in actual form is bad and it was already dead after week from update...
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Oct 12, 2010, 12:54 AM // 00:54
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#8
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Desert Nomad
Join Date: Jul 2009
Location: Inside the Oblivion Gate
Guild: The Imperial Guards of Istan[TIGE]
Profession: E/Me
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Quote:
Originally Posted by Karate Jesus
Hellz to tha yes.
I would play a Costume Brawl/Codex arena every day. Codex just sucks. Although, I do have to admit, it is fun to sync guild teams to play tournaments against each other.
The last time we did it, we synced probably over 100 times in a row.
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can i have a /signed that goes over 9,000!!!!!!?
i loved costume brawl and we only get it a really short time. Truthfully its the only pvp i dont hate with a passion(hate aB,JQ,FA,HA,RA)
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Oct 12, 2010, 01:02 AM // 01:02
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#9
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Forge Runner
Join Date: Mar 2006
Profession: N/
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i'm pretty sure this has been suggested a million times already. still...
/signed because build wars sucks.
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Oct 12, 2010, 02:36 AM // 02:36
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#10
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Imma Firin Mah Rojway!
Join Date: Aug 2008
Location: At the Mac Store laughing at people that walk out with anything.
Profession: E/Mo
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So, if Codex = Costume Brawl, yes hell! But um, we need some sort of Candy Bags... Zaishen can give out goodies right?
The place is dead, get 12 accounts going with enter + resign bots and boom, big title for you!
Have the days cycle skills too.
Add more Arena's with different goals.
Add random larger battles (5vs5vs5)
... In fact, why not also adjust AB to be more like this? Except you can interchange certain skills.
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Oct 12, 2010, 02:38 AM // 02:38
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#11
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Jungle Guide
Join Date: May 2006
Guild: The Seraphim Knights [TSK]
Profession: E/A
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So basically:
- Develop a database of usable PvP builds, say 18 per profession (two per profession primary/secondary combo).
- Rotate the builds once a day.
- Add a random-join button instead of (or in addition to?) forming teams.
- ???
- Profit!
I'm on board.
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Oct 12, 2010, 03:47 AM // 03:47
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#12
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Lion's Arch Merchant
Join Date: Jul 2006
Profession: Me/Mo
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Quote:
Originally Posted by Sirius Bsns
Can you prove me wrong? [rhetorical question: the answer's obviously NO]. As far as me "accusing you" and you labelling me a troll: so be it. You're within your right to see me as you very well please, but the fact remains that Codex Arena's is entirely too abusable, and anyone doing any form of arranged 4v4 in a desolate arena is just begging for criticism such as mine. Maybe you should've thought twice before going public here on GW Guru about you and your guildies engaging in such activity. You can post all day long about how you and you're guildies aren't abusing the arena, but there's just no way to prove it. Similarly, I cannot prove that you are abusing the dead arena. All I can do is point out that you guys are entirely able to. Thus, I cannot help but to conclude that you guys are abusing the arena despite your apparent denial of it. I'm not trying to offend you or your guild/alliance, I'm merely highlighting that there's a chance that you guys are in fact cheating your way to titles and increased balth. capacities.
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Nice work Dirk Malone! Another case solved!
I don't know what's worse: your baseless accusations or the fact that they're so off-topic. Also, lol @ you can't prove it and I can't prove it so I'll just believe my assertion. With logic (or the lack thereof) like that, who needs a shred of evidence.
Just to stay remotely on-topic, I'll say yes to costume brawl since it's a step up from Codex (well anything would be a step up from that cesspool).
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Oct 12, 2010, 04:16 AM // 04:16
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#13
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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It will be just as deserted as CA is now in almost exactly the same timeframe.
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Oct 12, 2010, 05:15 AM // 05:15
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#14
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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I each week of each month 10 creatures were chosen. 1 for each profession, and we had to fight with their builds, but without monster skills, and being able to set only the empty slots in their builds, that would be rather nice...
Get 3..5 skills fixed, and you can only change 5..3.
That would really force people to play with what they are given, like in GW2, and not just pick the best skills available, forming a daily mini-meta.
That would laso help getting used to the GW2 skillsbars, adding skills to a skill bar with some fixed skills.
And what about weapons?
They would drop by the feet when arenas are leaded, so you don't have to worry about bringing an axe when you are a warrior shapeshifted into and Aatxe.
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Oct 12, 2010, 05:23 AM // 05:23
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#15
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Desert Nomad
Join Date: Aug 2006
Guild: Guernsey Milking Coalition[MiLk]
Profession: E/Me
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Quote:
Originally Posted by MithranArkanere
I each week of each month 10 creatures were chosen. 1 for each profession, and we had to fight with their builds, but without monster skills, and being able to set only the empty slots in their builds, that would be rather nice...
Get 3..5 skills fixed, and you can only change 5..3.
That would really force people to play with what they are given, like in GW2, and not just pick the best skills available, forming a daily mini-meta.
That would laso help getting used to the GW2 skillsbars, adding skills to a skill bar with some fixed skills.
And what about weapons?
They would drop by the feet when arenas are leaded, so you don't have to worry about bringing an axe when you are a warrior shapeshifted into and Aatxe.
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totally. i like this a lot. i also like what the op was suggesting. Costume Brawl is so stinking fun.
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Oct 12, 2010, 06:04 AM // 06:04
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#16
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The Hotshot
Join Date: May 2006
Location: Honolulu
Guild: International District [id多]
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Quote:
Originally Posted by MithranArkanere
That would really force people to play with what they are given, like in GW2, and not just pick the best skills available, forming a daily mini-meta.
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Why do you believe that no metagame would evolve within hours of a new skill pool being in effect?
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Oct 12, 2010, 03:16 PM // 15:16
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#17
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Wilds Pathfinder
Join Date: Nov 2009
Location: The Netherlands
Guild: Not going to keep up with that anymore
Profession: R/
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Codex had a pretty solid idea and didn't work out.
Costume Brawl is random, crappy and generally not fun, why would that work out?
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Oct 13, 2010, 10:54 AM // 10:54
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#18
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Forge Runner
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Quote:
Originally Posted by Reverend Dr
It will be just as deserted as CA is now in almost exactly the same timeframe.
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Not necessarily, as people have been begging for Costume Brawl for what seems like ages. CA on the other hand was just an inferior RA.
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Oct 13, 2010, 12:08 PM // 12:08
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#19
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Frost Gate Guardian
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Quote:
Originally Posted by Lishy
Not necessarily, as people have been begging for Costume Brawl for what seems like ages. CA on the other hand was just an inferior RA.
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Wasn't the whole sealed deck thing begged by some the PvP playerbase and touted by the devs as being the best thing since sliced bread?
Anet don't want to spend the resources maintaining any PvP format except GvG and the resources they do allocate is just enough to keep GvG hanging by a thread.
Codex was made becuase anet didn't want to maintain TA/HB why do people think that codex was going to be any different.
Why are some people under the delusion that anet cares about other PvP arenas, they don't, the lack of updates or updates in the works that never materialise proves this.
No dev support and piss poor player mentaility = dead arena no suggestions and changes will ever fix this.
Last edited by Grj; Oct 13, 2010 at 12:24 PM // 12:24..
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Oct 13, 2010, 12:24 PM // 12:24
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#20
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Desert Nomad
Join Date: Sep 2007
Location: Minnesota
Guild: [TAS]
Profession: R/
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Quote:
Originally Posted by Grj
Wasn't the whole sealed deck thing begged by some the PvP playerbase and touted by the devs as being the best thing since sliced bread?
Anet don't want to spend the resources maintaining any PvP format except GvG and the resources they do allocate is just enough to keep GvG hanging by a thread. Why are some people under the delusion that anet cares about other PvP arenas.
Codex was made becuase anet didn't want to maintain TA/HB why do people think that codex was going to be any different.
No dev support and piss poor player mentaility = dead arena no suggestions and changes will ever fix this.
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People's ideas of what CA would of differed how it turned out. First off: TA was dead for a reason. It required team play. So, what could make it more dead? Let's change it to require team play and a daily meta that only few people know! Brilliant!
Costume Brawl on the other hand would have preset skills, that Anet would shuffle through (like 5 skillsets per profession) every 1 or 2 months. That would be more then fair.
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